Special Rules

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List of available special rules

Scenario

Name Description
Alien Lands No safe location is present in the scenario.
Badly Hurt At the beginning of scenario each hero discards 2 random dice from bag.
Covert Operation When fleeing from ENEMY or VILLAIN, hero does not take damage and no failure rules apply.
Deeply Wounded Each hero starts with a random WOUND.
Dispersion Each hero starts at the random location.
Don't Let Them Escape If hero fails to defeat a VILLAIN, scenario is immediately lost.
Friendly Neighbourhood No VILLAIN dice are added to the location bags.
Great Betrayal All ALLY dice are removed from location and hero bags.
Haste Makes Waste Exploring again during the turn is not possible.
Just a Scratch When hero closes location, he may remove a WOUND from his hand.
No Time to Waste Initial timer value is significantly reduced.
Occasional Accomplices When location is closed, add random ALLY die to hero's hand.
One Should Suffice As soon as first VILLAIN is defeated, heroes win the scenario.
Plentiful Supplies At the beginning of scenario each hero gets a random die of his favored type.
Pulling Punches Battle damage dealt by VILLAIN or ENEMY is reduced by 1.
Serenity All encountered ENEMY dice have -1 modifier.
Stakes Get Higher Closing difficulty of all locations is increased by 1.
State of Emergency All encountered ENEMY, VILLAIN and OBSTACLE dice have +1 modifier.
Thorough Investigation All location bags have additional 3 random dice put into them.
Tongue in a Head Hide dice instead of discarding them when exploring location for the second time during the turn.
Trusted Companions Each hero starts with 2 random ALLY dice in hand.
Utter Mess At the beginning of his turn hero must hide a die.
Vicious Inhabitants All encountered ENEMY dice have +1 modifier.

Location

Name Description
Aggressive Environment All encountered OBSTACLE dice have +1 modifier.
Claustrophobia Hero in this location can not be assisted by other heroes.
Heavy Hitters Battle damage dealt by ENEMY or VILLAIN in this location is increased by 1.
Hold onto Your Belongings When starting turn at this location, hero must hide a die.
Impossible to Stay If hero ends his turn at this location, he should travel somewhere else.
Limited Resources When hero ends his turn here, he does not refill his hand.
Money Up Front When hero travels to this location, he must discard a die.
Not So Fast Hero can't leave this location unless he discards 2 dice.
Nothing of Importance Location does not need to be closed in order to win the scenario.
Nowhere to Hide VILLAIN can not reside in this location.
Overprepared When hero starts turn at this location, he draws one die from his bag.
Safe Location No ENEMY dice are present at the location.
They Are Everywhere When starting turn at this location, hero must discard a die.
Thread Carefully Exploring location again during the turn is not possible.
Thwarted Plans When starting turn at this location, hero must redraw his hand.
Too Dangerous Here Location can not be closed by regular means.
Unimpeded Progress No OBSTACLE dice are present at the location.
You Are Not Welcome Here All encountered ENEMY dice have +1 modifier.

Closure

Name Description
Don't Forget to Pay Up When location is closed hero must discard a die.
God's Blessing When location is closed, add random DIVINE die to hero's hand
Heavy Consequences When location is closed each hero located here must deter a die.
Hidden Stash When location is closed, add 3 random PHYSICAL, SOMATIC, MENTAL or VERBAL dice to hero's hand.
I Needed This When location is closed, take 1 die from hero's discard pile and put it in his bag.
May the God Be with You When location is closed, 2 DIVINE diсe are added to hero's bag.
Much Better When location is closed, take up to 2 dice from hero's discard pile and put it in his bag.