List of available special rules
Scenario
Name |
Description
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Alien Lands
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No safe location is present in the scenario.
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Badly Hurt
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At the beginning of scenario each hero discards 2 random dice from bag.
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Covert Operation
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When fleeing from ENEMY or VILLAIN, hero does not take damage and no failure rules apply.
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Deeply Wounded
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Each hero starts with a random WOUND.
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Dispersion
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Each hero starts at the random location.
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Don't Let Them Escape
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If hero fails to defeat a VILLAIN, scenario is immediately lost.
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Friendly Neighbourhood
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No VILLAIN dice are added to the location bags.
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Great Betrayal
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All ALLY dice are removed from location and hero bags.
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Haste Makes Waste
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Exploring again during the turn is not possible.
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Just a Scratch
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When hero closes location, he may remove a WOUND from his hand.
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No Time to Waste
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Initial timer value is significantly reduced.
|
Occasional Accomplices
|
When location is closed, add random ALLY die to hero's hand.
|
One Should Suffice
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As soon as first VILLAIN is defeated, heroes win the scenario.
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Plentiful Supplies
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At the beginning of scenario each hero gets a random die of his favored type.
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Pulling Punches
|
Battle damage dealt by VILLAIN or ENEMY is reduced by 1.
|
Serenity
|
All encountered ENEMY dice have -1 modifier.
|
Stakes Get Higher
|
Closing difficulty of all locations is increased by 1.
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State of Emergency
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All encountered ENEMY, VILLAIN and OBSTACLE dice have +1 modifier.
|
Thorough Investigation
|
All location bags have additional 3 random dice put into them.
|
Tongue in a Head
|
Hide dice instead of discarding them when exploring location for the second time during the turn.
|
Trusted Companions
|
Each hero starts with 2 random ALLY dice in hand.
|
Utter Mess
|
At the beginning of his turn hero must hide a die.
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Vicious Inhabitants
|
All encountered ENEMY dice have +1 modifier.
|
Location
Name |
Description
|
Aggressive Environment
|
All encountered OBSTACLE dice have +1 modifier.
|
Claustrophobia
|
Hero in this location can not be assisted by other heroes.
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Heavy Hitters
|
Battle damage dealt by ENEMY or VILLAIN in this location is increased by 1.
|
Hold onto Your Belongings
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When starting turn at this location, hero must hide a die.
|
Impossible to Stay
|
If hero ends his turn at this location, he should travel somewhere else.
|
Limited Resources
|
When hero ends his turn here, he does not refill his hand.
|
Money Up Front
|
When hero travels to this location, he must discard a die.
|
Not So Fast
|
Hero can't leave this location unless he discards 2 dice.
|
Nothing of Importance
|
Location does not need to be closed in order to win the scenario.
|
Nowhere to Hide
|
VILLAIN can not reside in this location.
|
Overprepared
|
When hero starts turn at this location, he draws one die from his bag.
|
Safe Location
|
No ENEMY dice are present at the location.
|
They Are Everywhere
|
When starting turn at this location, hero must discard a die.
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Thread Carefully
|
Exploring location again during the turn is not possible.
|
Thwarted Plans
|
When starting turn at this location, hero must redraw his hand.
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Too Dangerous Here
|
Location can not be closed by regular means.
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Unimpeded Progress
|
No OBSTACLE dice are present at the location.
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You Are Not Welcome Here
|
All encountered ENEMY dice have +1 modifier.
|
Closure
Name |
Description
|
Don't Forget to Pay Up
|
When location is closed hero must discard a die.
|
God's Blessing
|
When location is closed, add random DIVINE die to hero's hand
|
Heavy Consequences
|
When location is closed each hero located here must deter a die.
|
Hidden Stash
|
When location is closed, add 3 random PHYSICAL, SOMATIC, MENTAL or VERBAL dice to hero's hand.
|
I Needed This
|
When location is closed, take 1 die from hero's discard pile and put it in his bag.
|
May the God Be with You
|
When location is closed, 2 DIVINE diсe are added to hero's bag.
|
Much Better
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When location is closed, take up to 2 dice from hero's discard pile and put it in his bag.
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